Traits
Anisodactyl (Standard)
You can base this off any anisodactyl bird foot.
Zygodactyl (Standard)
You can base this off any zygodactyl bird foot.
Syndactyl (Standard)
You can base this off any syndactyl bird foot.
Polydactyl (Standard)
Adds 1-2 extra toe(s) to one or both feet (not hands). This can affect any non-hoof foot type, regardless of race.
Tridactyl (Standard)
You can base this off any tridactyl bird foot.
Didactyl (Standard)
Based off the ostrich foot.
Ydactyl (Standard)
A foot structure unique to Hyros (not found on any birds)
Palmate (Standard)
You can base this off any palmate bird foot.
Semipalmate (Standard)
You can base this off any semipalmate bird foot.
Totipalmate (Standard)
You can base this off any totipalmate bird foot.
Lobate (Standard)
You can base this off any lobate bird foot.
Hooved Feet (✦ Mutation)
You can base this off any two-toed hooved animal. Note: Kaarmesusi and Faelthros will not have codepods.
Trait Effects
This trait has no mega mutated variant, nor can it be affected by overgrowth.
Paw Feet (✦ Mutation)
You can base this off any dog or cat, or opt for three toes.
Trait Effects
This trait has no mega mutated variant, nor can it be affected by overgrowth.
Delicate (✦ VIP Only)
Small, dainty feet with only central codepods. Note: Kaarmesusi and Faelthros will not have codepods.
Foot Spike (✦ Mutation)
Not to be confused with Spur—Foot Spikes sit atop the feet. One spike per foot, it can be up to 1/8th the length of the character's body.
Trait Effects
This trait can be affected by overgrowth. Overgrown foot spikes can be up to the 1/3rd the length of the body. There is no mega mutated variation.
Spur (✦ Mutation)
Not to be confused with Foot Spike—Spurs jut from the side of the feet. One spur per foot, it can be up to 1/8th the length of the character's body.
Trait Effects
This trait can be affected by overgrowth. Overgrown spurs can be up to the 1/3rd the length of the body. There is no mega mutated variation.